Friday, 1 October 2010

I need your support!

If you follow Team Fortress 2, you may have noticed the shipping of the huge Mann-Conomy update including the Polycount contest winning items. In addition you will find an in-game Mann.Co shop where you can buy all sorts of things including MY ITEMS! :D

As the creator of the Tankbuster pack i get a generous 25% royalties of all sales and bundles of my items from Valve. So if you enjoy my work, i would be honoured if you supported me and grabbed them in the shop! :)

Wednesday, 22 September 2010

Unnamed Game - Fray Ortho + Weapons

Pretty much done the weapons! Swords, axes, maces and warhammers. Colour is kind of placeholder for now until i start rolling out the 3d models and materials.



First pass on Fray's front ortho, Still have things to fix.

Thursday, 16 September 2010

Unnamed Game - Weapons_01

Here is the series of swords for the game, maces, hammers and axes next!

Monday, 13 September 2010

Unnamed Game - Some Critters_02

Some more critters for the Dungeon crawler game.

The SLIME. He will be a little slime that chases you and steals all your gear. And a bat!



Sunday, 12 September 2010

Unnamed Game - Some Critters

Here is some of the critters in the new game, going for old-style dungeon crawler-esque enemies. :D I've just got to have a shot at some slimes, cyclops, spiders, minotaurs and bats.

Saturday, 11 September 2010

Unamed Game - Fray

We've decided to give Max Mandibles a complete visual and gameplay make-over,

Check out the new main character Fray.

At the moment we havn't got a replacement name for the new game, still thinking that one over.

Sunday, 5 September 2010

Some Doodlenudes.

Some nude studies, really need to toughen up and draw more full figures. So forgive my merciless leg lopping. ;)





Monday, 30 August 2010

Max Mandibles - Orthos



More work on the designs. Should hopefully be rolling out some 3d soon, as long i don't get stuck on SC2 haha.

Progress is going well so far, coming up with a decent pathfinding method has been a very tricky but we've managed to figure something out, so were stillllll meating out the main functionality.

Turning a zig-zag path into the fastest possible route has been mind crushing. Involving collecting an array of corners, doing LOS checks going down each side of each corner in the array to eventually produce a cut corner.



Thats it for now, keep posted!

Tuesday, 24 August 2010

TF2 Poster!

Done for a TF2 community event! Took a long time this one, don't remember a time spending so long on a piece before. :S

Friday, 20 August 2010

Max Mandibles - 2nd Pass



It needed more CUTENESS!

Anyway, Annie and i have been making good progress on Max Mandibles so far!

I thought I might as well share some more information on the game and some technical mechanics.

Max is the protagonist ant, burning with rage after the evil termites slaughtered his ant colony. So, seeking revenge, he dives deep into their colony...

Max Mandibles will be a Rogue-like action puzzler, created in UDK, and will involve eating, placing and hitting blocks to survive and advance through the levels.



Levels will be randomly generated using noise and special grouping methods to produce a new experience every time, while still being conveniently laid out and organised. This will encourage the player "learn to live" rather than learn to memorise the level.



Here are some super alpha stages at the moment, progress on level gen methods (prototype).



Enemies will be smart and deployed en masse but because of our generated environments, any pre-compiled pathfinding methods just won't work. So we've had to implement our own pathfinding method to allow all enemies to be able to navigate to the player regardless of the environment (maze solving).





I think thats enough for now, i think we'll make a new blog for Max Mandibles with deeper explanation of the things i've mentioned here.

Anyway, keep posted!

Tuesday, 10 August 2010

Max Mandibles

More on Max Mandibles! The game will be for PC using the Unreal Engine (UDK) Should be done around the end of August.

Action puzzler, starring the brave but vengeful ant, Max Mandibles.

Monday, 9 August 2010

Max Mandibles

Working on a small side project at the moment called "Max Mandibles"

A lot of fun!



Monday, 26 July 2010

Saturday, 24 July 2010

Thursday, 22 July 2010

TF2 Polycount Contest.

Hey guys, Haven't posted in a while! :(

Here's the work i did for the Official TF2 Polycount Contest, The contest spanned from May 24th to June 28th. The rules were to design and create a minimum of 3 Items for a class, retaining function of the weapons and in-keeping with the overall style of TF2.

I started late and unfortunately i changed my idea just before the deadline so i did the whole pack from scratch in 10 days, it was quite an intense expierience! D:

I was also lucky enough to be one of the 5 winners of the contest! :D So i'll be getting a box of signed Valve swag and my 5 Items with stats added to the game officially. (Hopefully soon!)

http://www.polycount.com/forum/showthread.php?t=74289


Click for more!