Thursday, 22 July 2010

TF2 Polycount Contest.

Hey guys, Haven't posted in a while! :(

Here's the work i did for the Official TF2 Polycount Contest, The contest spanned from May 24th to June 28th. The rules were to design and create a minimum of 3 Items for a class, retaining function of the weapons and in-keeping with the overall style of TF2.

I started late and unfortunately i changed my idea just before the deadline so i did the whole pack from scratch in 10 days, it was quite an intense expierience! D:

I was also lucky enough to be one of the 5 winners of the contest! :D So i'll be getting a box of signed Valve swag and my 5 Items with stats added to the game officially. (Hopefully soon!)

http://www.polycount.com/forum/showthread.php?t=74289


Click for more!
























And some discarded items,





9 comments:

Catloafini said...

You did such -stunning- work with this, Laro! I congratulate you for your win that you absolutely deserved, it was so great to see this on the tf2 website :) the presentation, concept, textures and models are so wonderful! I hope to play w/these new items soon!

Alexander said...

uohhh..... i like the cartoon textures, and the props.... Is really nice !"!

Tyler Stott said...

congrats!!!

You killed it!

Marcel said...

Congrats! When I saw your entry I would've been surprised if you hadn't made it. Did you think of stats to go with the weapons, or are they being handled by valve?

Nick Carver said...

Damn Rob, these are awesome! Did Valve offer you a job yet?!?!

Rob Laro said...

Nick - Nah, still waiting for that email! ;p

Unknown said...

Looking amazing. Please send those discarded items to the TF2 contribution site if you haven't already. They're flawless!

3d rocket scientist said...

Congratulations! This is my absolutely favorite 3d modeling and texturing style!

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