Hey guys, Haven't posted in a while! :(
Here's the work i did for the Official TF2 Polycount Contest, The contest spanned from May 24th to June 28th. The rules were to design and create a minimum of 3 Items for a class, retaining function of the weapons and in-keeping with the overall style of TF2.
I started late and unfortunately i changed my idea just before the deadline so i did the whole pack from scratch in 10 days, it was quite an intense expierience! D:
I was also lucky enough to be one of the 5 winners of the contest! :D So i'll be getting a box of signed Valve swag and my 5 Items with stats added to the game officially. (Hopefully soon!)
http://www.polycount.com/forum/showthread.php?t=74289
Click for more!
And some discarded items,
Thursday, 22 July 2010
TF2 Polycount Contest.
Tags: 3D
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9 comments:
You did such -stunning- work with this, Laro! I congratulate you for your win that you absolutely deserved, it was so great to see this on the tf2 website :) the presentation, concept, textures and models are so wonderful! I hope to play w/these new items soon!
uohhh..... i like the cartoon textures, and the props.... Is really nice !"!
congrats!!!
You killed it!
Congrats! When I saw your entry I would've been surprised if you hadn't made it. Did you think of stats to go with the weapons, or are they being handled by valve?
Damn Rob, these are awesome! Did Valve offer you a job yet?!?!
Nick - Nah, still waiting for that email! ;p
Looking amazing. Please send those discarded items to the TF2 contribution site if you haven't already. They're flawless!
Congratulations! This is my absolutely favorite 3d modeling and texturing style!
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