Showing posts with label 3D. Show all posts
Showing posts with label 3D. Show all posts

Monday, 26 December 2011

The Goalkeeper!


Just thought I'd post an old TF2 item I submitted about 9 months ago, the stats and name were revealed during a steam translation leak about 5-6 months ago. Had a lot of fun with this one, largest/complex item I've done so far. :) Named it based on the anti-missile warship cannon.

If you're on steam and you enjoy my work I would super chuffed if you voted it up. :)

It's unreleased for now.

Click for the pictures!

Monday, 19 September 2011

Odonata Asset Spec Test

Just a little asset spec test for Odonata, really enjoyed this! 642 tris, 128x128 texture, 3 hours.

Friday, 19 August 2011

TF2 - The Deus Ex Update!

Hey everyone! Still going strong on Odonata, Ani and I are healthily nearing a playable prototype. Will have something to post very soon! Including a new development blog and an IndieDB page. :D

I also will be doing some art soon. I admit, I really have dropped off the wagon for that. Programming is a tough job!

----------------------------------------

In other news! TF2!

http://www.teamfortress.com/deus-ex/


A month ago I was approached by Eidos-Montreal to create a set of TF2 promotional items to promote their amazing upcoming title, Deus Ex: Human Revolution! What an honour!


http://store.steampowered.com/app/28050/

Among the eight items Eidos-Montreal pitched to Valve for the promotion, I was given the choice to create four of them. I decided to choose the following, The Short Circuit, The Diamondback, The Widowmaker and The Deus Specs. You can check 'em out after the jump! Valve then created the rest internally, The Machina, Nanobalaclava, Purity fist and The Company Man.

Like all contributed items in the Mann Co. Store, Valve give a generous 25% of the sales to the creators, so I will receive 25% of the sales from the four Deus Ex items/bundle I created in the Mann Co. Store.

So, if you like my items and Deus Ex for that matter, I would be honoured if you grabbed them in TF2's Mann Co. store!

Hit the jump for the all the Deus Ex item development and what not!

Click for huge amount of pictures, in-game shots, design process and development concepts!

Friday, 11 March 2011

TF2 - The Shogun Update!

Hey guys, not posted for a while! :(


http://www.teamfortress.com/shogunpack/

Last month I was contracted by Sega to create 8 Japanese-themed promotional items for TF2, for a cross promotion between the game Total War: Shogun 2 and Team Fortress 2.

I busted my ass for a solid month straight, 16 hours a day. I've really never worked so hard in my life!

Like my Tankbuster items in the Mann Co. Store, I will also be receiving 25% of the sales from the Shogun items/bundles in the Mann Co. Store, So if you feel like supporting me, grab 'em in TF2's in-Game store! :D

My role in this rather buisinessy dealio was to design, model and texture the 8 items from simple descriptions. I was left mostly in the dark in terms of the item names, mechanics and usage.

Also, a conch shell is a surprisingly difficult thing to model, URGH.

Anyway! Hit the jump for an inconsiderate amount of pictures to lag out your browser! :D

Click for more!

Thursday, 22 July 2010

TF2 Polycount Contest.

Hey guys, Haven't posted in a while! :(

Here's the work i did for the Official TF2 Polycount Contest, The contest spanned from May 24th to June 28th. The rules were to design and create a minimum of 3 Items for a class, retaining function of the weapons and in-keeping with the overall style of TF2.

I started late and unfortunately i changed my idea just before the deadline so i did the whole pack from scratch in 10 days, it was quite an intense expierience! D:

I was also lucky enough to be one of the 5 winners of the contest! :D So i'll be getting a box of signed Valve swag and my 5 Items with stats added to the game officially. (Hopefully soon!)

http://www.polycount.com/forum/showthread.php?t=74289


Click for more!