More work on the designs. Should hopefully be rolling out some 3d soon, as long i don't get stuck on SC2 haha.
Progress is going well so far, coming up with a decent pathfinding method has been a very tricky but we've managed to figure something out, so were stillllll meating out the main functionality.
Turning a zig-zag path into the fastest possible route has been mind crushing. Involving collecting an array of corners, doing LOS checks going down each side of each corner in the array to eventually produce a cut corner.
Thats it for now, keep posted!
Monday, 30 August 2010